Reference/ Inspiration

My first 3d sculpt is my main character, The Gunslinger.  I have started sculpting in both Zbrush and Maya.

My process for the body has been scuplting in Zbrush then retopologizing in Maya and then finishing the sculpt back in Zbrush.  The CLothes and gear of the character started in Maya with building base meshes which were then taken into zbrush.  Once they are complete I will take them back into Maya and retopologize them there.  That is the next step and I will post images showing this very soon.

Title.

I've gone back to doing the basic T-pose for the character and then pose him later.  More of the gear is sculpted and I have begun to put all of the seperate tool together.  Within the week all of the modelling will be done and I will begin retopoligizing this weekend.
Everything has been modeled and texture at this point.  The next step is to retopologize the model and then weight map him so that I can put him into a pose.
I have begun concepting for my next model.  The idea behind this one is to follow the idea for my game, being a western fantasy, and incorporate a native people.  I want something that fits the environment but still retains the native, tribal feel.